<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[David Chodkiewicz]]></title><description><![CDATA[David Chodkiewicz]]></description><link>https://davidchodart.wixsite.com/david-chodkiewicz/blog</link><generator>RSS for Node</generator><lastBuildDate>Sat, 23 May 2026 09:28:20 GMT</lastBuildDate><atom:link href="https://davidchodart.wixsite.com/david-chodkiewicz/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[THE HANGER GAM370]]></title><description><![CDATA[introduction For the GAM370 professional portfolio module this was a great opportunity for me to get my teeth stuck into a project that really excited me, pushed my skills and enabled me to hone in on the keys areas that interest me. Right away I knew that I wanted to create a sci fi piece as this is mainly where my interest lies and I also knew that I wanted to create a spacecraft of sorts. With my main focus being set on developing my hard surface skills I really wanted to create a piece...]]></description><link>https://davidchodart.wixsite.com/david-chodkiewicz/post/the-hanger-gam370</link><guid isPermaLink="false">694bd3637b5d4818ec460c2d</guid><pubDate>Sun, 28 Dec 2025 15:04:45 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/d32476_d59fd4601f254334991c82bdbcf73069~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>david chodkiewicz</dc:creator></item><item><title><![CDATA[TEMPLE FORTRESS GAM208]]></title><description><![CDATA[Project Outline and Aims     For this project I intend to create a long-lost fantasy temple/fortress, possibly devoted to some kind of animal god, but this will be considered as the assignment progresses. My build will be of modular construction using a low to high poly workflow. I have chosen this project because it will challenge me to work on something outside of my comfort zone in terms of genre. Usually my work is more dystopian/ science fiction orientated. The central focus of my scene...]]></description><link>https://davidchodart.wixsite.com/david-chodkiewicz/post/temple-fortress-gam208</link><guid isPermaLink="false">694badac922cfc95692ebe52</guid><pubDate>Sun, 28 Dec 2025 15:01:32 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/d32476_8dcd17084a8e449a9aacb3f600ce09b7~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>david chodkiewicz</dc:creator></item><item><title><![CDATA[USCSS COVENANT BRIDGE GAR203]]></title><description><![CDATA[This is my piece for GAR203 second year university project. The brief was to recreate a scene from a live action film or television series. I chose to recreate the bridge of the USCSS Covenant from the movie Alien Covenant. The following pictures display the final cinematic, some of the props that were constructed, hero asset and final scene renders. All work was done using Maya, Unreal Engine, Adobe Substance Painter and Designer. Hero asset renders were done using Marmoset toolbag. FINAL...]]></description><link>https://davidchodart.wixsite.com/david-chodkiewicz/post/uscss-covenant-bridge-gar203</link><guid isPermaLink="false">694bb75be0456745429ec6ed</guid><pubDate>Sun, 28 Dec 2025 15:00:25 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/d32476_31eecdbb53e54e77964d0adc7b001909~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>david chodkiewicz</dc:creator></item></channel></rss>